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Projects
Away : the Survival Series
Overview
Goal :
Work time :
Engine :
Restrictions :
Rebalance several controllers
2 month
Unreal Engine 4
Could only change values but not add anything through code for lack of time
During my internship at breaking walls, I started as a QA tester. Later I got promoted to technical designer intern to work on the balancing of the game's controllers by using player feedback data.
In this page, you will be able to see more of my work as a technical designer intern. You will find in order :
Controller Balancing
ControllerBalancing
As a technical designer intern my main mission was to rebalance the controllers in the "exploration" mode of the game.
First I gathered the player's feedback on this through reviews of the game (you can find that work in the next section).

I then created a document that would define the general characteristics and design intentions of each animal to have a basis to work from once in engine. The values I used to represent the animal's characteristics are arbitrary and only serve to compare to animals with each other.
The design document for the animal controllers.
Once I had access to the engine, I started working on the controllers. I quickly understood how the custom system that was created for them worked and settled into a rythm of rebalancing a controller every couple of days. In the end, I worked on more than a dozen animal controllers.
To work on the controllers, I set values that corresponded to those in my design document and then tweaked them until I achieved a result that both fitted the intentions and was more interesting and confortable to play with.

Player Feedback Analysis
PlayerReview
After the game's release, I took it upon myself to gather the steam and press reviews for the game to figure out what the main problems the players had with the game were as it had very mixed reviews.
The presentation document I used to explain my conclusions to the team
To make the reviews comparable I used arbitrary categories in which the complaints could fit such as "controls", "art direction" or "bugs". I then reported in each review which category appeared and whether it was positive or negative. I also noted whether the review recommanded the game or not.
I then used these numbers to find averages and outliers such as the things that came back the most, both positive and negative.



An extract of the excel I used to gather the data.
Balancing Tool
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